Wednesday 10 February 2010

Cloud 109 - The Seventeenth Installment

Gina, Cary and Rabby are still in the dungeons, and on top of everything else their light source has just failed. A not infrequent occurrence in Dungeon Master, the primordial RPG on which this sequence so brilliantly scripted by David Orme, is based.

The monster which is going to make Cary's attempt to snaffle up an easy 100 credits to help furnish them with a cool and comfortable life style on Cloud 109 seem like an impossible dream, I loosely based on two of the most dread creatures from the original Dungeon Master game, namely the horrible purple worms, which can smell you a mile off and are really tough to dispose of and the even more alarming Wizard's Eyes, which are a lot cleverer than the purple worms and can open doors by magic and spit poison at you with deadly accuracy. One hit from these babes and to quote Bobby Womack, "It's All Over Now".

To make matters worse if you stray into the wrong parts of the dungeon you step on otherwise innocuous zones which actually regenerate these ghastly creatures.

Anyway I'll hand you over to Gina, Cary and Rabby.

... and the monster.

2 comments:

  1. Over the weeked I was playing The Witcher CRPG, and had exactly the same experience as with Dungeon Master of old, when a light spell (or in fact a Cat's Eye spell) wore off right in the middle of a fight with some cave-dwelling nasties. It's a very creepy experience and I'm sure that generations of gamers will relate to this sequence.

    And then, when Gina gets the light back on, the fear is far from over because you've got that brilliant worm-eye monster. That provoked an atavistic shudder, I can tell you!

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  2. I've just had a brief look at Witcher Dave and its Dark.

    Very Darkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk.

    I'd still rather complete Dungeon Master though. I think it's counterplay between the weirdness of the elegant but very basic graphics and the utterly compelling gameplay.

    One day, I'll make the final assault, one day...

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